Originally Posted by Chukkensorc



I mostly agree. The Cleric is actually OP tho. You can BA healing word, and cast cure wounds as an action in the same turn. Depending on the level used for those spells, it can be a ton of HP. I think there's room for improvement on all of these points though.



If you need the healing sure, they are fantastic. But this game does not require you to have a cleric who heals. You can get by using bonus action poition/food and free up the cleric to do actual damage to make fights shorter.