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Originally Posted by Isaac Springsong
Originally Posted by Okidoki

Fireball actually has a 24 avg dmg, not 21, not 28. since 8d6 max = 48 /2 is 24. Or if you prefer avg of a 1d6 is 3 x8 roll is 24. Don't know where i got 21. Maybe miscalculated 6x8? Terrible really.



Dude, no. Just stop. You've messed the math up twice now which shows you really have no idea what you're talking about.

The average roll of a 6 sided die is 3.5, not 3. That's because you can't roll a 0. So the total options are 1+2+3+4+5+6 = 21. Divided by the 6 available options = 3.5

8 x 3.5 = 28.


I may have got into my mind about rounding down nonsense which is absolutely wrong, but my point is still absolutely valid. Thanks again for your insight Issac.

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I think casters kinda suck compared to warrior or rogue classes, but my problem primarily is with most utility spells being completely useless. I tried a kind of support caster in my first run using debuffs/buffs and stuff like smoke cloud etc., but I quickly came to the conclusion that it's not worth it to waste a turn on those spells, if instead I could be dealing damage.
IMO they should buff those non-damage spells, for example by making smoke cloud effect last for 1 turn after the enemy leaves the cloud, otherwise the enemy will just leave the AoE and can still attack in the same turn, rendering it completely useless...

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Agreed

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Great comments.

As @Okidoki said well, a cleric would do better to attack with a bow than with sacred flame.

The AI (rightly) has enemies focus on the wizard and either the wizard spends spell slots with mirror image and misty step or the other party members lose their turns helping the wizard back on its feet. So the wizard transforms from the classic glass cannon into the "keep the innocent alive" character.

The under the house rules, AI is wrong -- the 'cannon' threat is not the guy in the robe it's the eldritch knight that occasionally use shockwave to throw you off cliffs but also has the AC and HP to absorb any attacks. So under current rules the metagame party is a martial build cleric with self healing items, a battle master with a belt of pig's heads, an eldritch knight with 9 base intelligence and the intelligence headband and thief with all the poison bottles. No need for a wizard or warlock. And you could probably get rid of the cleric if you wanted to because the spell that that makes the cleric a formidable foe -- hold person -- isn't worth using most of the time because you are so much more likely to hit the enemy three times than you have the enemy lose its savings throw and get in a free critical hit.

Granted, the warlock doesn't suffer as much as the cleric and wizard but with sleep & fireball effectively nerfed the wizard loses the "cannon" status but retains the "glass" property.

Last edited by KillerRabbit; 20/10/20 03:56 PM.
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You guys are aware that you can google spell and ability average damage as listed in official material right?
https://www.dndbeyond.com/posts/177-spell-spotlight-fireball#:~:text=Fireball%20deals%20unusually%20high%20damage,of%2028%20damage%20per%20creature).
Fireball average damage is 28.


I am here to discuss a video game. Please do not try to rope me into anything other than that. Thank you.
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