Originally Posted by Okidoki

Sacred flame is kinda underpowered not because of its damage, but because it requires a dex save, Most enemies are pretty decent in dex usually a +2 for save so thats a what 12 of 20? That is 60% to hit which is...oh yeah the number you see for most of the game.

Fighters having a free heal is fine because most foods will not heal that high, and if they do, they are limited and heavy.

SOME of you are saying that spells are weak because they dont one shot enemies. That is terrible thinking besides, fireball is going to do 8d6 damage (21 avg which is high enough for most goblins, minus a few lvl 3 ones and will at least bring them to almost death which they will die if the fire pool under them gets them)

in 5e anyone can heal a downed pc, The only difference is that BG3 aid brings them to 1 hp, where as 5e stabilizes and gains 1 hp every 1d4 hours.

All of these are more significant than you make them out to be.

Sacred flame is underpowered because it is vs a save instead of attack roll. In a game where you can basically always get advantage from height or backstab (and encounters are tuned for this), spells vs saves are underpowered relative to spells with attack rolls

Sure, foods don't heal as much as Fighter's 2nd wind. But if you eat food on multiple consecutive rounds (a lot of classes don't have an alternate use for bonus action) it adds up to equal or more than the fighter's 2nd wind. Also you can eat food outside of combat, which is less of an issue but still relevant.

Fireball does 8d6 damage which is 28 damage on average, not 21. But ~half of the goblins will make their DEX save and only take half=14 damage. If you roll slightly under average then you won't kill goblins with 10+ hp whereas in PnP you would kill them ~100% of the time.

Stabilizing a PC is HUGELY different from bringing them back into the fight! Fighting with only 3 out of 4 or 5 characters drastically increases your chances of losing the fight.

Last edited by mrfuji3; 20/10/20 04:14 AM. Reason: to include more accurate goblin HP (~10-15)