Originally Posted by robertthebard
Originally Posted by Oldnight
Originally Posted by Zarna
Originally Posted by Oldnight
cheese the environment
why?
why should melee take the backseat to range?

Consider that at lower levels we are all weaker. I am fairly sure that melee will be much more useful as we progress in levels. Unless you are a combat expert, would you want to be surrounded by enemies? I would think that you would get more creative and avoid putting yourself in a situation where you are guaranteed to take damage.


1. a s a melee fighter i should have good mitigation via armor and passively from dodge/parry block

2. why should melee with ac 17 to 19 be hit with a 90%+ chance by mobs? its rigged-- there is not rng-- is pure and simple--- too many people playing are saying the same thing, and where there is smoke there is fire.

3 why do iahve have to play ranged? to be successful without have to save everytime i hit with a melee attack because its so damned rare to hit with melee weapons?

the mobs are +/- 1 level from us-- there arent experts-- yet they are much more adept than players in combat.

the same mobs often have

a. lower ac
b. lower atk stats than our singular rolled characters-- yet their atk success rate is much higher.


listen i like the game -- im not bashing it. I stating that there is something wrong with the algorithm vs players.

why wouuld they do it?

simple--- with limited content they want players to struggle so the play through lasts longer.

We are always going to have the outliers who want find hacks/cheats/bugs/ etc to speed run through with no combat

We are going to have the players who would rather solo the game from ranged stealth-- good for them.

id prefer to to take a party and get up front and personal with the mobs-- IE Elrdrith Knight main + Eldritch kngiht lael + pure rogue astarion + wyll-- at times its gets verydifficult because you constantly roll natural 1-4 over and over and over for melee attacks. That is not rng when it happens from thge start to finish of the earyl access.

You know, I once played Aion. As an Asmodean, I had to run a 4 person dungeon once a week trying to get my extendable weapon for PvP. I ran that dungeon every week for 2 years, and I never got it. People in my Legion got their weapons, even got weapons for alts, but I never got mine. The running joke was that it could have a 100% drop rate, and I still wouldn't get it. But I'm not going to stop there, in a little Korean Grinder I used to play, taming pets had a small percentage chance to succeed. It took me a little over a year, and about 300 cards, to catch one Salamander. The RNG gods have hated me for as long as I've played games with RNG, unless, as per your theory, the dice in every RNG game I've played in the last 30 years has had it's dice weighted against me?


the rate of die roll 1-4 is too staggering to be that rng.
i look at my rolls and mob rolls every atk nowdays.

i think we all we be surprised how much 1-4 is being by players.