The "companions" are already hostile enough, I'd rather not have them try to assume control of the story as well. This wouldn't be a problem if they wrote companions we could actually get along with, it's the built-in conflict and bitchiness (this goes for all genders) that makes it stand out as a sore thumb.

I would also have liked if there was a story reason for why people let you assume leadership, but they didn't go with a "you're special" story. They went with "everyone is extremely super unique". At this point, the best option IMO is to have companions leave your party if they become sufficiently dissatisfied with what you're doing.

Larians claim to fame doesn't stem from excellent writing, but good game design. So far I'm pleasantly surprised because I compare it to the DOS games, and not BG1/2, Pillars or Dragon Age.