Then I hope they read this, and change their mind.

With Divinity I didn't feel the urge to go back to places I have been before, but with a DnD game, I prefer an open world. Sure let quest givers etc move along, leave their camps empty etc. But don't take away the opportunity to save that hag until lvl 10 just to give her a mighty ass whooping, if I so pleases.

I don't often use the "in older BG games" line, but in this case I would say "It wouldn't feel very baldur's gate if I can't explore lots of regions"