Originally Posted by Lumign
Also btw, in turn based games, your brain accepts that the other pieces remain still. That magic doesn't work in real time game.


For me it's the opposite. In RTwP, pausing is like pausing a movie. It's a piece of UI, so to speak, and does not make the actors appear fake or whatever because the movie is paused. In TB, it feels like your party encountered bloodthirsty bandits and... proceeded to settle their differences by playing chess. Nothing wrong with chess, but it's jarring. Like the characters are in a weird temporal shift or overly courteous: "now I shall politely wait for you to stab me with that sword". So no - my brain does not accept that the other pieces remain still. wink I'd probably be fine with turns in a strategy game (Civ or what not), because it's largely symbolic anyway. A cRPG, on the other hand, has characters in their environment that are supposed to "faithfully" represent what happens in the game world, so them suddenly stopping and entering TB strains (my at least) suspension of disbelief.

(By the above I don't mean "RTwP king, TB shit"; I think both are very valid systems and it's fine to like either - or both! But I very much disagree with this particular point.)

And I have to agree with Zefhyr's response to your other points, I don't think there's much more to add.