I feel like humans should get some type of perk just like other races have. Yes, humans have always been a jack of all trades but humans also have an unyielding spirit. They can incorporate something like that for Humans. I know DnD is different but it's still an fantasy rpg game. I don't know too much about tabletop DnD.
The options for creating humans in the D&D 5e rules are twofold:
Option 1: +1 o all ability scores; extra language.
Option 2: +1 to two different ability scores (of your choice); 1 Skill proficiency; 1 Feat.
Note that Feats in 5e are generally more potent than in 3e/3.5e because they tend to be less common and often include a single stat increase. I've listed a few examples below; there are not so many as were featured in earlier editions, but enough to be interesting no matter what playing or character style you adopt. Some would be harder to adapt to a CRPG than others, but I would be interested for Larian to implement Feats and the alternate human build.
-------------------------------------------
ALERT
Always on the lookout for danger, you gain the following benefits:
You gain a +5 bonus to initiative.
You can’t be surprised while you are conscious.
Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
ATHLETE
You have undergone extensive physical training to gain the following benefits:
Increase your Strength or Dexterity score by 1, to a maximum of 20.
When you are prone, standing up uses only 5 feet of your movement.
Climbing doesn’t halve your speed.
You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
MAGIC INITIATE
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid: or Intelligence for wizard.
RESILIENT
Choose one ability score. You gain the following benefits:
Increase the chosen ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability.
TOUGH
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.