Sawyer was a very caster hater, he putted only lackluster spells on IWD(EE fixes it), and nerfed most cool spells to Oblivion on his D&D games. On Pillars, casters are even more nerfed to the point that i almost had no fun playing it as one. But Larian seems to have casters even more with this game. Lets see why >

  • Low level cap preventing the usage of all cool spells[1]
  • Lack(only one) of melee companions
  • Enemies has hp bloat and AC nerf
  • Magical items are far more common but magical scrolls aren't
  • A lot of cool spells seems to be restricted to enemies[2]
  • Ultra limitation on short rests.[3]


1 -> The low level cap(4 on EA), in a campaign which starts with a spelljammer mindflayer ship fighting an draconic army makes no sense. An low level campaign starting on candlekeep makes perfectly sense. A low level campaign starting with the PC escaping a mindflayer spelljammer ship makes zero sense.

Larian also said that "high level spells doesn't work on video games". Which isn't truth. BG2 had Stop Time, Chain contingency summon planetar, wail of the banshee and a lot of powerful spells. Sure, some of then got adaptations like Wish but this spells can work in video games and worked in many video games.

2 -> Only enemies seems to be able to summon worgs. Why no PC can cast Summon Monster???

3 -> On the begining, Larian talked about a short rest after each battle which would make WLK ludicrous OP. Now is a single short rest per long rest which is too limited. Why not something like 3 short rests per long rest? It would put the spell usage of WLK more in line with other arcane casters.