Originally Posted by Milkfred
OPs Original post


As someone who has played a lot of DnD 5e, I have to respectfully disagree with your assessment of 5e not working well for a computer game. Or rather. I think I have to phrase that differently.
I used to loath DnD for videogames, because it's not what you are used to. The "problem" isn't the DnD rules, but people not knowing the rules.

I know the DnD 5e rules very well, so I "read the language of the game" very well. To me BG3 is very fun, and my issues is with "the things that's different from 5e" not the things that are 5e. Sure it's a foregin system for many people, and I think it would be to the games benefit to explain the rules and mechanics more. (Some ingame "Players Handbook")

Skill checks seem to me to mostly be "potential of getting a different outcome from the default" and I love it. Failure usually gives you the outcome expected. Having "consecutive skill checks" is something i often use as a DM, but I use it when it create tension. Problem with Nettie is that it's just "pass or fail" each time, not "the stakes are increasing".
Most of the time though it just seems like a passed skill check gives you something "better" than the default. You want to pass, but failing isn't an issue.

With other skill checks. It does seem to me that in cases where it's something important you almost always find it? I have yet to not spot Talkative Skeleton, nor the prayer to Selune. But I'm not sure. I find it exciting honestly.

I don't really get your arguments about dialogue and stats? Larian has done a great job of making other skills work in dialogue, not just charisma. Besides charisma isn't "the role play stat" roleplaying means taking choices based on what you think your character would do, not "talking" or "acting". Me slaughtering the Goblins is roleplaying too.
And you CAN have casters cast spells during dialogue already. Just swap to another character, and cast Thaumaturgy or Guide. (Not 100% sure if it actually works as intended currently, but it should, as that's by the 5e rules)


You say modifiers are boring. I guess "only because I see it". More or less every game out there translate your stats to some form of modifer. You know in DOS2 when a weapon does 2-5 damage? yeah that's just 1d4+1 They just wrote it differently.

As I said, I think the problem is that it's not close enough to 5e. It seems to me you aren't very familiar with 5e OP. 5e and DOS2 aren't the same games, and the only reason you compare them is because they are made by Larian. But they follow different rulesets. Larian wanted to make "DnD 5e the game" this time, and they are on a path to make that game. (I still think calling it BG3 was a marketing stunt, as it makes all the BG fans all riled up).
I love DOS2, and I love BG3, but I love one for being a great original title, and the other for being the best DnD port to a CRPG to date. (in my opinion)

If Larian wanted to make DOS3 they would have made DOS3.

PS: I have clocked 90+ hours now, and still love this game as is, with improvements I think it can become even better.