Originally Posted by Sadurian
One 'Dominate Person' on the low-WIS saving throw Fighter later, and the party were in chaos while my wizard cackled madly from a safe spot hiding with Greater Invisibility.

The point of this is that all characters have their weak spots, and it is not generally that some are overpowered, but that the challenges they are facing are ones they are designed to take on. That's the core of the D&D party system - you need characters who can overcome all manner of challenge.


Good point. As it is, I feel way more concerned with direct damaging attacks and surfaces than WIS/INT saving throws. There are harpies which can lure you but I didn't perceive a large difference in saving throws between my characters. You'll just need to break their concentration with someone