Originally Posted by Paimon
The game definitely needs more tool tips. They way it's designed, it trips up both people new to D&D, and people who are D&D veterans. With Wizards able to learn healing spells from scrolls, and having cantrips that are a million times better than the Cleric cantrips, clerics are pretty obsolete. The stealth dance, and the Repelling Blast on Eldritch Blast lets Wyll and a player warlock Kite forever. Between free jump disengage, bad stealth AI, and conditions procing on cantrips even on a miss, I genuinely believe that the best party setup (if you don't want to play Donkey Kong with exploding barrels) is two wizards, and two warlocks.

It'll get even sillier if we get Hexblade Warlock, Polearm Master, and Sentinel. Setup an ice rink with the Wizards. Eldritch Blast things to force them to the far side of the rink. Anything that succeeds the check to walk over the ice gets smacked by one of the two polearms, and loses it's move. Then Blast them back over the rink again.


Based on a lot of feedback I don't think those rules changes will actually make it to the final version. The scroll learning seems to be a mistake, and "Everyone get's cunning action" get's harped on a lot by people.