Originally Posted by Shadowwize
Something I think that would be pretty great is just the ability to pick the kind of roleplaying that I'm doing as a created character. Instead of the BG tab showing up all the time say oh yea I heard of you ect, I think it would be cool to be more specific about the kind of life your character had and the things they would know and things that they probably wouldn't every time backstory dialogue has shown up thus far it seemed a bit stale.

As for the problem about how scripting a bunch of different arcs for each background would be too much I agree. I think a cool Idea would be give a pc characters more choices that give them additional tags as the game progresses that changes how people interact with out. Like in divinity when saving someone gave you the hero tag or you get the champion tag ect. This gives a sense of progression and a tie to the world where the current system just tells me that I am tied to the world when I had no direct hand in making those connections.


In D&D character creation there are Bonds, Flaws, Ideals, and personality traits would love to play with that system. Haveing a character pick up of a flaw would be fun to role play with especially if its player action that led to the flaw in the 1st place. I'm talking about less combat and mechanical flaws like the hags eye or volos thing and more social things like disadvantage on turning down a drink if they constantly like to talk and party. these type of systems really do a good job in engrossing me in a rp scenario so long as they are well communicated to the player.

Now imagine the table top session meltdown when the DM hands you a character sheet and says "this is who you are".