Originally Posted by Osiris0716
Originally Posted by FatePeddler
There is also a cantrip that lets you cast light on an object. It's great if you're a human cleric/wizard up. I just cast it on my human/cleric and it was so good laugh.


I also noticed "Dancing Lights" versus the "Light" spell, both as wizard cantrips, on character creation. Frankly, didn't see a huge difference. (Here's how long it's been since I played D&D table top) Last time I saw Dancing Lights, it was a level one illusion that had a chance to hypnotize. Did see that in the description here, and since I didn't notice a difference, I chose Light instead. I use it the same way as FatePeddler: cast it on myself, and I'm a walking beacon. Doesn't help while trying to be sneaky, but I'm not split class Wizard/Thief...although split class in D&D 5e is kinda useless now, the way I read rules.

There is actually a major difference in terms of tactics and how you use the spells. Light has a 1.5 m range but can be used on objects that you can throw/ people who can move around (the latter is a bad idea if you're trying to sneak). Dancing Lights have an 18 m range but stay in place once cast; this is nice to illuminate enemies concealed in the shadows, and so on, but beware casting this at your own location and messing up your own concealment.