Originally Posted by TomReneth
Originally Posted by SorcererVictor
Clerics on most games are very boring. On D&D, is one of the few games which they are representatives of a deity on the material plane and hence, has a lot of cool stuff. Sadly the balance cult is making then boring too...


Why does a class need to be overpowered to be interesting? A lack of balance leads to classes being unviable, which is likely to suck for players who do not enjoy the flavor of the OP options.

If Clerics were kinda bad, but Bards (or any other class you're not as interested in) did everything everyone does better, would you still hold to this idea that the balance police are trying to make bards boring by calling for it to be in the same ballpark in terms of usefulness as everything else, within its niche?

Balanced classes (and races etc) is something a lot of people call for because we don't want the game to punish people simply for playing something they want rather than what is optimal. If wanting to make more combinations attractive and viable makes me boring, we're very different.


Not need to be OP but look to D&D 4e, by far the most balanced edition and the cost is that all classes are fighter reskins.

But balance is overrated. On VTMB, Nosferatu is by far the hardest clan to be played, an modern game dev would other removed the clan or made the deformity a less impacting thing which would kill the variety or the point of having the clan in the first place. As for races, some people enjoy doing suboptimal challenge runs. If I wanna make an half orc wizard, it should be my right.

That notion that everything needs to be the same is what is killing RPG's.

Not mentioning, that balance is very subjective, see how many people cry over shotguns on BF1/5, the literally less used type of weapon...