Fun can mean very different things to many different people. But perhaps try to look at it differently: there is no guaranteed outcome. Sometimes things don't work. That's not "Real Life Simulation", it's just a game feature that makes multiple playthrough interesting and unique. A character with low stats on their persuasion, intimidation etc skills, are less likely to succeed in certain situations. That's fine, see how the game plays out like that. Then, try the game again with an entirely different character, that has developed such skills more: KABLAM, almost like an entirely different game/story there.

That being said, this is still Early Access and many dialogues are very likely incomplete. I do think that the above mentality (each playthrough is unique) will still be there but I also believe more options may become available, at least in some cases.