Originally Posted by vometia

I'm not 100% sure I actually have done yet; it's more a case of being against restricting stuff as I tend to be of the "don't like it? Don't do it" opinion. It's quite refreshing to play a game that e.g. doesn't place artificial restrictions on when and where you can save, so I would prefer stuff to remain at the player's discretion. Obviously within reason as effective anarchy would probably be game-breaking even with the best will in the world, but I think things like this don't set a good precedent.

IMHO, of course.

Restrictions are what defines a game. Having a sets of limit and rules that defines your borders and give you a range of action.
Chess is fun because you have to stick to rules and move your pieces accordingly.

Otherwise what you have is not a game but a toy, something somewhat funny to toss around for a bit, but without any defined purpose and any meaningful winning condition.
"Don't do if you don't want to" makes for a damn lousy ruleset.


Last edited by Tuco; 20/10/20 04:32 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN