Originally Posted by eikona

Wow. I'm just ... wow. Half the point of the rogue is its utility. That's where like most of the fun is. I can't even imagine being at a table with players who would berate you for not maximizing DPS in a roleplaying game. When I'm at the table with my dice how much damage I can squeeze out is the last thing on my list of character building.


Depends on the table /shrug. Some are combat, some are RP. Ive DMed games where the players didn't get into a single combat for 5 sessions. Also had a single encounter run 7 hours. Well rounded is usually a good way to go, or at least target specific things because you know your DM likes to torment you and you decide to foil their nefarious plots. In a game like this though, that performance expertise is likely to crop up less than in a game where a DM puts things in that would require performance because they like your character and want you to have fun.

Last edited by Orbax; 20/10/20 05:54 PM.

What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?