Originally Posted by PanShlyaptor
Originally Posted by Orbax
Originally Posted by PanShlyaptor
[quote=Orbax][quote=JDCrenton]They want you to bruteforce their bad stats through equipment. And even then her dex is hilariously bad for a trickster cleric.


- I hate to say "get gud" but at over 200 hours in the game now I rarely get knocked out, and I dont even remember the last time I died and I just kind of run into fights now and dont set anything "crazy" up. I, at least, got significantly better and when I play with people MP who are new im running around murdering everything and having to pick them up all the time and come out needing like a pot a fight. I could tell you in the moment why you shouldnt be where you are, but it would be hard otherwise to explain fighting tactics. There are a lot of ways for everyone to stay safe and still be right in the combat, being effective.
- This is a larger point: The way rests and encounter difficulty are, it makes sense to use every single spell you have every fight - and remember, there are lots of scrolls! When you have that in your head you do mirror image, bless (hopefully do those two BEFORE a fight), guiding bolt, and use that handy COMMAND spell to negate the person who is targeting you. Gale greasing, ray of frost to reduce movement speed, and using hold person, misty stepping into archers and thunderwaving them - you as a team take out the biggest problems and then go to work on the hack and slash stuff that youre stuffing with your heavies in front.



1. I am actually "gud", as i experienced first death in the underdark, and my Shadowheart never died. My problem is, that I wanted to use her as a main front warrior, but with 9 dex it is impossible, so i keep her as back healer\debuffer. I really want her to have 14 dex and 8 Int, as it will give me much more tactical agility choosing my companions
2. I hope on release something will be done with resting system, because now it is really broken. Maybe add camp as one of fast travel locations via runes, and disable fast travel from any location. If current long rest system is not fixed, it is pretty possible to beat full game with any party composition, as for every encounter player will be able to use all available recourses. As for EA, i tried a lot to minimize resting, to increase challenge to me.

As whole, I understand. that game for now is very easy, and even with 9 dex it is possible to use Shadowheard without any problems. But I hope, we will have difficulty selection on release, and I always select Very Hard for any RPG. So I just want to keep my favorite companion from EA on release, and I really don't want to create custom Cleric for my party. But it is just my opinion, and so, it is only for Larian to decide



It would be nice to pick an archetype for the NPCs, while retaining domain abilities. Like going a heavy armor proficiency for her, but it plays with other stats to make it so she isn't the juggernaut. Frontliner? Ok, less constitution, higher dex, and can wear heavy armor. Concentration is going to be hard for and not as much HP, but harder to hit and can deliver inflict wounds, which I NEVER use because of her setup.

and the only way to fix resting is to fix encounter frequency, style, and difficulty. Running into 12 mobs is hard regardless of setting. Have 2 orcs guarding a cave entrance with an alarm drum 15 feet away from them and 1 is asleep is a lot different than the entire colony chilling in one spot. Removes stealth, distraction, illusion, shooting out drum, etc... so your spell nature, usage, and spam rate varies accordingly. Inside goblin fort - not outside - they had decent little puzzles to solve but they need a lot more of the chaining encounters where things can evolve rapidly or not at all if youre clever enough. Resting is needed less in well executed plans. Right now, we don't have that opportunity so go full Last Starfighter Death Blossom every fight.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?