If you give a look at my signature in this very forum, you'll see I have plenty of gripes with how BG3 manages movement out of combat. I absolutely despise the chain/auto-follow system and I miss no chance to stress it over and over.
That said, Solasta manages to do almost as bad with their bizarre "block movement" on a grid even outside of combat
What's worse about it, I think it's way more easy to turn the party controls in BG3 in something decent (just copy Pathfinder, BG2 or any other title in the genre) than salvaging what Solasta is using.

Back to the UI, the developers of Solasta are people coming from Amplitude and apparently the borrowed their philosophy in terms of interface: minimalist, barren, that looks more like some sort of external toolset rather than something organic to the game.
I'm definitely not a fan. It doesn't help their case that it's not even as "snappy" as the premise would suggest.



Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN