Originally Posted by Zer0
I wouldn't mind combat simply continuing while a character is downed. The assumption being that if someone in your party is dying, then the situation is very much not yet resolved.

This. I'd also like to see an auto engagement of the timer if you get hit by traps, like they did in the tutorial in that tomb, if only because I nearly lost once because of bleeding due to the turn based button taking too long to engage.

Or we just auto-stabilize at the end of combat, on the assumption you're not an idiot, ignoring edge cases where you end on two failed death saves.