During early access it's very important to be able to freely save/load. For full release, I agree that save scumming would take away from the experience and hopefully they find a way to discourage it. I do also think that in a game where you can mess everything up real fast (accidentally attack someone in town for instance), it's important to have frequent saves and it's generally better to give players control over it than rely on an autosave system.

Personally I didn't feel a need to save scum as I knew there would always be alternatives when I chose or rolled poorly in dialog for example. I never felt like I was screwed, it just got me into a different scenario.

One interesting solution would be to have the game save your dialog choices and skill checks in a per character file that's separate from story progress and have it autosave after every choice and roll. So even if you go back to an older save, this "dialog save" would remember how a dialog went and force it to repeat.

And have this be optional of course, because I 100% understand people wanting to get a particular outcome or trying different options just to see all the content.

This reminds of Mount & Blade, which asks the player if it should be allowed to quit without saving. If not, you can make saves, sure, but to load a save you have to save & exit, overwriting the previous save. Of course you could alt f4, but it did encourage you to live with the consequences. That method does have the weakness of no save slots however.

Last edited by denhonator; 20/10/20 09:20 PM.