so... you just want to force on everybody playstyle you approve of, did i get that right?
I've seen the same argument come up with so many video games and suspect it's sometimes used as an excuse to not develop a very robust saving system that can end up in the territory of checkpoint saves.
IMHO in a game where chance features as prominently as skill, it's always going to be a controversial subject and removing it will alienate a lot of players, whether the chance thing or that making decisions a much higher risk for inexperienced or non-native-speaking players. At the most it should be an gameplay menu option but it certainly shouldn't be an imposition on everyone.
As Stabbey says, it's really a matter of willpower, though I have seen conspicuous examples where the same rationale has been given in obvious bad faith and it's more about policing other people's playing style.