Originally Posted by Tuco
Originally Posted by Lady Avyna

Yes, I agree. It reminds me of Dragon Age: Inquisition. Every time you read a book, you get experience points and depending what you read it can open a side quest. It would be cool to get something like and also what you said instead of getting absolutely nothing every time you search the books.

That's a fairly common mechanic and if anything other games handled it a bit more elegantly (i.e. both Gothic 1 and 2). Some of the past Larian games included.

Anyway, I'll stress once again that the solution to "Too many containers and shelves everywhere" is NOT "Let's fill them with stuff". If anything that will make the problem worse.
Exploration and looting needs to be slimmed down. Both the Original Sin and this first act of BG3 already suffer a tragic case of inventory clutter. Inventory management is currently a nightmare and they need to work on making it more elegant, not more cumbersome.



I think you misunderstood what I was trying to say. I don't mean that ever container, crate or book shelf has to have loot. What I am saying is that if you place your mouse to a container, crate or book shelf and it shows the chest icon, indicating loot, there should be something inside at least more than half the time BUT in my post I am specifically talking about books.

Every time I have check the book shelves, it's always empty. So, my point is that why indicate that it's lootable when there's never anything inside (of course Larian might change this once Early Access ends and the full game is released). It doesn't have to be items to use or sell but like I said to someone else, it can books that gives you a side mission or extra small xp like in other rpg games.

To add, Larian did say that this game will be about exploring Baldur's Gate and it's a full RPG game but with DnD rules.