Originally Posted by Imryll
My feeling about origin quests for custom characters is that it would be far too easy for them to guess wrong. For instance, my current character is a ranger who grew up working in her parents' leatherworking shop. (aka guild artisan background). It's hard for me to imagine that a generic Guild Artisan quest would fit seemlessly into her story. It seems much more likely to me that the inclusion of such a quest would feel like Larian telling me who my character is. If I wanted that, I'd play an origin character.

Exactly. One of mine has the Criminal background but a heist or something would be entirely out of character and immersion breaking. Infiltration and sowing seeds of discord are what he does. With so many possibilities for backgrounds in DnD it would be impossible to have something correct for everyone.


Originally Posted by Valzen
At the moment, background doesn't come up at all, and race and class really just boil down to either a proficiency skill check that has no story impact, or a single line of dialogue that boils down to "Yeah I've done that thing before". I can understand trying to keep the custom character blank enough to allow people to apply their own vision, but that really should only go so far. Im hoping maybe this will be better in the later acts, but right now Im not so sure. Im playing this game primarily for the story, so I could give them so lea-way on personal story quests that might steer your character in certain specific directions. I've never had an issue with other RPGs that do that. Otherwise, I at least hope they can drastically expand how much of an impact your race, class, and background have in dialogue.

I have a feeling our memories are supposed to be a bit scrambled and perhaps we are going to find out pieces of our pasts based on actions as the game progresses. Also we probably aren't even who we think we are and all our created backstories could be the tadpole screwing with our brains. smile