Originally Posted by dotemtpy
+1.

I feel like the abundance of food, and how much it can heal is very strong. It is the PC equivalent of the enemies having infinite spell slots and arrows. Infinite nom noms to heal during bonus action. This takes away from healing spells, healing scrolls, healing potions, Temp HP, resistances and Short Rests.

I personally would like to see food tied into Short/Long Rests, aka limited to OOC. At least there should be a configurable difficulty when it comes to food as already suggested.


I would still use potions over the small portions of food.

BUT

You are absolutely right that the abundance of food DOES take away from healing spells. You can playthrough without healing spells with this amount of healing items in the game. At higher difficulties however, i wouldn't recommend it.