I'm sure this will get very boring pretty fast if they don't carefully manage each encounter instead of just lazily spamming ranged enemies ( Spells, Ranged Weapons, Throwables ) abusing high ground advantage. Don't forget the encounters are limited, we have no respawning enemies over here. That's why D:OS2 got incredibly boring after Driftwood, besides having 0% char progression since everything became a "Highest Initiative One Shot Wins" fest.

Last edited by JDCrenton; 20/10/20 11:14 PM.