Originally Posted by JDCrenton
I'm sure this will get very boring pretty fast if they don't carefully manage each encounter instead of just lazily spamming ranged enemies ( Spells, Ranged Weapons, Throwables ) abusing high ground advantage. Don't forget the encounters are limited, we have no respawning enemies over here. That's why D:OS2 got incredibly boring after Driftwood, besides having 0% char progression since everything became a "Highest Initiative One Shot Wins" fest.


That's the thing, though. You need a working framework to make the game engaging outside of planned/scripted events... proper party/character management, expendable resources (camping supplies, ammunition, etc.), maybe crafting. D&D is not only about following a set story, moving from scene to scene, set piece to set piece, that's not role playing, that's storytelling.