I concur, yet I think it's sadly high time to stop referring to the Baldur's Gate games when looking for inspiration to improve upon this new game and just treat it as a new D&D game set in Forgotten Realms.
Other games do it to this day: POE, Kingmaker, Solasta. Then again, resource management and world map travel aren't really a thing in BG3 right now, so why have random encounters/respawning enemies?
What I meant here is that the fact that something is part of the
Baldur's Gate games doesn't necessarily mean it will appear in this new game.
With regard to your reply, world map travel meaning travel between load screens may not be a thing here, but you can still have random encounters when your party is travelling within a large area of the overworld. I don't think the idea is to force resource management, it could simply spice up the experience and prevent it from becoming too predictable too soon.