im pretty sure that even the way larian has been implementing the die role mechanic is different from traditional dnd 5e by reducing the ac rather than adding to your role - ive enjoyed ea so far, but still struggle considering this as bg3
Finding fault with this is just being unreasonable, and I clearly find fault with a lot with the current system. This is literally the difference between adding something to X versus subtracting it from Y, if we view this as "different" we've entered the ground of what being equivalent even means.
oh i dont disagree - and tbh im not sure this function is finalized yet, particularly regarding crit hits/misses - i was just highlighting what i found to be another small but unnecessary difference made by larian among the variety of other changes they made when merging 5e with their dos system that in aggregate concern me about what game we can expect at launch
and at first i was struggling for the longest time trying to figure out their math, lol