1d10+2 plus 1d8 for colossus slayer is only 2-20.
Dual wielding scimitars with CS and hunters mark you can dish out 4d6+5+1d8 that’s 10 to 37... or more functionally about 14-30 since anything higher or lower falls into almost impossibly low chances, and there’s a pretty flat part of the curve from 17 to 26.
So... idk a team of four people should be able to one-shot goblins when you’re fighting like a dozen of them.
Sounds like your issue is with the sneak system, which is clearly not finished.
The reason colossus slayer doesn’t work properly now is because it adds a separate attack, instead of a condition. So your first hit always triggers the second attack. I mean, delaying it by 1 turn isn’t going to change the outcome of a battle, once again it just enables you to stay permanently stealthed... which is a stealth issue. You can knock a goblin with just a bow, archery and hunters mark.
Relax the stealth system isn’t done yet. It’s EA so if you don’t like that aspect just don’t abuse it. I know that’s not a great answer, but you see the same thing when people complain about smithing exploit in Bannerlord... if you want to RP, just impose some restrictions on yourself.
Last edited by Stray952; 21/10/20 02:40 AM.