Indeed, my Main is a Drow with max charisma and I just will not accept that she always ends up at the end of the rope - that's not acceptable, "just by playing the game". If you go for a charismatic character you should not have to reload every time because you lose to the dice multiple times. And tbh: Whatever algorithm they use, it's probably a very flexible one with many more variables and as it looks currently you always take the short end if you invest in that gamesystem.

I don't like it. Just use thresholds that acknowledge investments - with fail-safes. I was fine with that system in DV:OS1 because it's just numbers. In BG3 it's more than that.