Originally Posted by KillerRabbit
Originally Posted by Rhobar121
Lower AC is necessary. In turn-based rpg misses aren't funny for most people.
It's frustrating when you miss every attack for several turns in a row, but if you lowered AC you have to increase HP or fight will be to easy.


Make compelling animations. I love the superiority dice jump-n-smash animation add some other great animations like sword against sword, clanking against a shield, smashing against a breast plate, rolling away from the attack. Done well, missing can become just as engaging as hitting. Or, alternatively, the wizard might have something to do smile

Love this sword fight -- miss, miss, sword clank, dodge, miss, hit:

https://www.youtube.com/watch?v=ImPXMsnc2F4


It may be fun for a few early hours, but it will eventually get boring.