Good Day

First of all I'd like to state that this post may contain spoilers so read at your own risk.



I am sure you have read many threads on this so far because when you take a game with the name of Baldur's Gate it comes with a certain expectation. First of all I am sorely disappointed that I had spent 59 dollars on this game thinking I was getting a dungeons and dragons based game on 5e, I didn't even care if it was an alpha release I was excited to play even with any bugs and lack of a full game though I was extremely shocked that it was as big of a file as it was.

I typically do not write these posts and I usually stay away from forums. BUT. I feel this needs to be said.


I don't have the time I used to, to spend hours with my friends playing dungeons and dragons table top games. We even tried 1 night a month and that just didn't work because our schedules just never aligned or significant others just are too needy. I tried playing with different groups here and there but it was just never the same either. Which is why I enjoy playing video games like Divinity, Skyrim, and Pillars of Eternity to name a few. I played all of the Baldur's Gate games, Planescape, Vampire Masquerade, Neverwinter was absolutely amazing, and Neverwinter 2 which was ok I guess, I think you get the point. And this is my main way to enjoy these kinds of games and I have become accustomed to it, so my excitement when I saw this game was like being a kid again. And even though my wife is super mad at me for spending 59 dollars on a video game I thought it would be worth her anger and I can't even express my disappointment to her because she will just be even more angry and just make it harder to get more games in the future.

I was really expecting something much different...

So first off the intro story is really great and I understand this is an Alpha and the character creation is very nice, I went with a shield dwarf.

As I am playing, here is what I noticed very quickly. There are too many combat elements from DOS that just do not fit in the dungeons and dragons. It feels too much like DOS and not enough like DnD. Please I am begging you to change this. Make this what we were told. A Baldur's Gate game based on 5e in a nice new beautiful graphics engine. Start over.

once I got away from the intellect devourers and in to the map and went down into the ruined church. The very first battle I am fighting against a lot of ranged mobs armed with magical arrows. Throwing at my feet puddles of acid and fire. They will weave in and out of doorways where the only way i can reach them is to either stand in the fire or run through to them. Not saying this is hard tactically, it is just superficially hard at the level, because you should not be fighting monsters armed with what they are armed with so early in the game. It should ramp up more slowly also the ground elements like the fire and acid stay on the ground for far too long. And every battle has been set up like this. An over abundant use of ranged weaponry with magic like attacks and magic attacks and 1 or 2 melee units.

Secondly I went and fought the goblins in the village. Thinking I could run alongside the building where they couldn't see me. and was quickly set on defensive when I ended up fighting magic users and archers with fire and acid arrows that put AOE fire and acid affects at my feet. Even when they missed with their fire weapons I would still catch on fire and take damage. Get shot through windows the goblins couldn't even stand tall enough to fire through and they were even firing through the roof to the ground when they shouldn't have been able to see me. Against I get trapped very quickly because the ground becomes acid and fire all around.

Next is down the well in the goblin village where I was set upon by ettercaps and phase spiders... ... At level 3... ... What makes it worst is that the phase spiders and most of the other monster do not have the same abilities or actions from the Monsters Manual and what you expect from these kinds of monsters. Phase spiders do not have ranged acid attacks and they don't teleport nor are they super intelligent like they were acting in this game. Teleporting from spiderweb to spiderweb raining down acid spit. Not DnD. The can phase to another plane of existence and then reappear but not teleport back and forth spitting acid at you.

Plus each of these creatures alone are hard enough for a level 2 group of 4.. on their own and there were several of them.

I quit the game after this because honestly it was not tactically hard.. It wasn't challenging. It was just superficially hard by giving monsters abilities and things that they aren't even supposed to have. and when you have a game like Baldur's Gate you expect it to be dungeons and dragons based.

All the rules... all the monster abilities.. everything is already written for you and tested and balanced for years. All you had to do was plug it in to your beautiful graphics engine and AI to create a wonderful forgotten realms 5e video game with Baldur's Gate as the first story.

There is still a lot of time to save this and it has potential but you have to take this back to DnD and move further away from DOS.

Divinity is a great game and there is no doubt that it is a lot of fun. But people want 5e and they want dungeons and dragons from this. I am super sad. because I feel if the game stays the way it is and does not come around to be more like dungeons and dragons. I will probably not play it any more than what I have already.


and I apologize if I am bashing your hard work and time spent in to creating something really good but it is not dungeons and dragons and that is what I see a lot of people saying. you have an extremely talented team of people and you all can do amazing things I could never do. But you have a certain expectation with a game named Baldur's Gate and if you miss it. People will not forget.