Just some constructive criticism. I understand with Early Access they may already have something in the works. But since I couldn't find any comments with the search function I thought I'd add my thoughts.

The map looks too low-resolution and like a game from a previous generation. I understand many UI elements are probably placeholder/borrowed from Divinity, like the teleport icons, combat movement descriptions (grey loading bar at top), some inventory icons, etc. I think a resolution bump at least, is a must. It looks bad, at least with 3440x1440 resolution. There's different approaches and stylizations they could also go with for the map. Kingdom Come: Deliverance's serves as a very interesting approach to a game map, perhaps Larian could take some inspiration.

The inventory system is quite tedious, esp. when sorting junk that I don't know the purpose of and not being able to properly preview items before purchasing. Perhaps armor and weaponry could have bigger icons than the rest. I had this problem with Divinity: Original Sin II as well. It should be simpler to see what colour of item you're getting and what it will look like on your character beforehand. The first Baldur's Gate game had a simple dye option (if I remember correctly), maybe that could exist here as well in some form. I don't base decisions purely on stats. I also don't like the look of many of the armours and their sort of plastic/rubbery textures, but that is perhaps another topic.