Originally Posted by DumbleDorf
Originally Posted by Stray952
Originally Posted by JDCrenton
Originally Posted by Stray952
1d10+2 plus 1d8 for colossus slayer is only 2-20.
Dual wielding scimitars with CS and hunters mark you can dish out 4d6+5+1d8 that’s 10 to 37... or more functionally about 14-30 since anything higher or lower falls into almost impossibly low chances, and there’s a pretty flat part of the curve from 17 to 26.

So... idk a team of four people should be able to one-shot goblins when you’re fighting like a dozen of them.

Sounds like your issue is with the sneak system, which is clearly not finished.

The reason colossus slayer doesn’t work properly now is because it adds a separate attack, instead of a condition. So your first hit always triggers the second attack. I mean, delaying it by 1 turn isn’t going to change the outcome of a battle, once again it just enables you to stay permanently stealthed... which is a stealth issue. You can knock a goblin with just a bow, archery and hunters mark.

Relax the stealth system isn’t done yet. It’s EA so if you don’t like that aspect just don’t abuse it. I know that’s not a great answer, but you see the same thing when people complain about smithing exploit in Bannerlord... if you want to RP, just impose some restrictions on yourself.



Just reminding that advocating for self-cripple and using it as an excuse is not a solution for bad game design/implementation. Yes, we all know it's EA so it's better to refrain from playing the same card a million times over to try and invalidate any negative comments/feedback about the current state of the game because is just gonna feel that you want to control the whole narrative and silence people.

For me it's like if they packaged the game with cheat engine and told me: here's this "fun" tool. You are entitled to use it or not if you feel like it. I would prefer if the whole D:OS cheat system was implemented as an optional quality of life feature like they did with GIFT BAGS on D:OS2 instead of being a complete forced integration and building encounters and mechanics around it.


*shrug*
Just trying to inject some calm to this generally toxic forum.

Don’t drive your car out of the shop when it’s only got two wheels on it and then call the shop your car has bad handling and their craftsmanship sucks. The stealth system is one of the things that has very obviously not been finished.

If they haven’t had time to finish the stealth, they don’t have time to build a cheat module. Early Access is absolutely an excuse for a game to be incomplete, by its definition.


How was this thread toxic?

Colossal Slayer is literally not functioning as it is described, its not meant to work on enemies at full HP.

OFC melee builds should do more damage because you are also prone to being hit back.

I've literally tried the same thing with both Astsrion and such a Ranger, the ranger reliably 1 shots most enemies. Astarion 1 shots less than half because the rogue and sneak damage is lower at levels 1-4.

Colossal Slayer will still be OP at level 5+ which is ok as everyone gets more powerful then (compare to fireball for example). It is not meant to be this powerful at level 1-4, as you are meant to damage an enemy with a normal hit before it works.

It is currently as good as it should be at level 5 but right as soon as you unlock it and trivializes normal mobs throughout the first act.

If Astareon isn't one-shotting from stealth you're just getting poor roles. Again, he's dealing like 3d6+4, ranger is dealing 2d8+1d6+4, to 1d10+1d18+1d6+4, a change of 2-3 damage on average. And both deal an average of around 14-16, the HP range of most enemies you can one-shot reliably with either character.

Should colossus slayer be fixed? Yup. Is it broken because you can one-shot? Not really. It's just broken in the literal sense.