page 182 out of the players hand book states " Jumping- your str determines how far you can jump. When u make a long jump, you cover a number of feet up to your str score if you move at least 10 feet on foot immediately beforr the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement. This rule assumes that the height of your jump doesnt matter, such as a jump across a stream or chasm. At your dms option, you must succeed on a dc 10 str athletics check to clear a low obstacle (no taller than a quarter of the jumps distance), such as a hedge or low wall. Otherwise you hit it. When you land in difficult terrain, you must succeed on a cd 10 dex acrobatics check to land on your feet. Otherwise, you land prone. When you make a high jump, you leap into the air a number of feet equal to 3 + str mod if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump you can jump only half that distance. Either way, each foot you clear on a jump costs a foot of movement. In some circumstances, your dm might allow you to make a str athletics check to jump higher than you normally can. you can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height."

now with all those conditions how can u get that into the game... so yes and no ... they are taking alot on tbh.. dont forget still missing dodge, grapple, and ready action... oh and forgot delay
no cover conditions as well

Last edited by Symphonnarra; 21/10/20 07:11 AM. Reason: forgot some stuff