I disagree. DnD can be a very tactical game. But I don't think a 1 to 1 is going to make it the perfect game. I'd like to see some rules adhere to DnD better though, but I don't mind the surfaces etc as much as others (although some spells gets a little too powerful right now because of it).
I like the current advantage system, that adds stratagy, but every class having "cunning actions" takes away from the rogue and makes things a little too easy.