Originally Posted by denhonator
Originally Posted by WarBaby2
Originally Posted by IrenicusBG3
Nice. Maybe he can take some systems from them, especially the autojump during exploration.

It is impressive that a 17 people studio can implement day/night cycle and Larian with 350+ can't.


It's an engine issue... maybe Larian should have used Unity too. wink


They were able to have the swamp area transform visually. No reason they couldn't transform the rest of the map between day/night I think, even if their lighting system isn't dynamic enough to change in an instant


True. I believe it's an issue of how the engine calculates the passage of time... not sure, though. Anywho, the change of scenere isn't the problem, it's the "dynamic" part is. Maybe they can implement a "wait" feature or something, at some point, so we can simply choose the time of day.