I really think the only way of resolving this difference in expectations in the playerbase is for Larian to make it an option in game difficulty / setting:
- a strict "5E by the rules" mode
- a "let's go wild" mode, with higher HP count, attacks that almost always hit, surface shenanigans, countless explosive barrels and a more "we take 5E as an inspiration for our design, but that's it"

This will of course double the workload, but I think if even Pillars of Eternity II managed to introduce a turn-based mode long after release, then Larian with the resources available can afford to implement and maintain this kind of separation. Especially since "wild mode" would not need to be balanced much, because players in this mode are expected to exploit and cheese encounters every step of the way, anyway.

Last edited by endolex; 21/10/20 08:17 AM.