I love what they did with the game. But I agree to a point the "Acid and Fire" do stay on the ground too long. Not sure if that is more of a glitch than anything else. Pots in the game are a "Bonus Action" not an "Action." I actually like this, and I think people who play table top would be OK with this change as well. I think that leaving pots as an "Action" would have made the game unplayable for PC Gamers, and they made a good compromise there. I don't think the monsters being smart is a problem. Tucker's Kobolds comes to mind. Simple monsters can be a difficult encounter in their lair.
I like the concept of having a bunch of oil and/or gun powder and putting it close to a boss and boom. Perhaps those things should be more interactive and the mobs could be smart enough to not let me do that. But I always wanted to do stuff like that in our table top campaigns. But the DM would never allow it. If you spent all your time and resources implementing those types of strategies, then you should be rewarded. I don't like the idea of "Linear Campaigns." I like Sand Boxes. I don't like the idea of: you are an Archer, "you shoot a bow." you are a Fighter, "you swing a sword." you are a Wizard, "you cast spells." I remember wanting to apply poison to my weapons. The DM said I couldn't because it was a "Heroic Campaign," and I was like but I am a freaking "Drow." I like the freedom the mechanics provide.
Crossbows are a free action to reload (unlike an "Action" in Dnd), but they do have the loading property. I am guessing once we get extra attack at level 5, you won't be able to fire 2 shots unless you have the Crossbow Expert Feat. This seams reasonable as PC Gamers would think it was too lame otherwise. I think it has the proper balance. "Fire Bolt" is what 1d10 in Dnd 5e and "Ray of Frost" is 1d8 as well as slows down movement. The way they did it is 1d6 for each. "Fire Bolt" can set the burning status 1d4 for 2 or 3 turns. (Should be 1 turn for Knights in shinning armor, who would get lightning effect for 2 or 3 turns but not catch fire.) "Ray of Frost" lowers movement speed and they have to "Save" or fall prone and roll to "Save" if they walk through the "Ice." This all make perfect sense. In a way it's even more realistic than Dnd.
I think that having the "Ice" or "Fire" stay on the ground for 1 turn would be better though. Unless, there was water then the ice stays for 3 turns, and if their was oil then the fire stays for 3 turns. Also, if there was water on the ground the floor doesn't catch fire etc. Just tone down some of the DOS 2 Mechanics a bit. But I would leave them in because that is what Dnd was missing.
The "Acid" status effect, I think lowers your armor class as well. I remember seeing a pop up in the game. One way that Table Top Dnd is more realistic than Larian's version, which in my opinion is very realistic, is this: If Acid lowered the AC of your "Leather", "Chainmail" or "Half-Plate." And "Fire" burned your "Robes." It would remain that way until you found a Tanner, Blacksmith, or Seamstress respectively.
Finally, perhaps the "Magical Arrows" were available for Enemies as well as Player Characters a little too early on, and "Poison Weapons" etc. Perhaps cut back on the availability until Act 2. Or at least the end of Act 1 as Drow and Underdark encounters would be well known for using those sorts of things. This may not be common in campaigns but the Dungeon Masters Guide certainly allows for it. I think I got a hold of some Wyvern poison by like LV3 or something. My DM would have never allowed that, or at the very least made me fight the Wyvern in order to obtain it.
Also, Baldur's Gate 2 was real-time pause and not turn based at all. I think they have been more Dnd, then any other title except maybe Solasta. I don't know as I have never played Solasta. I have cousins that love RPGs but would hate true 100% turn based. I don't think that minor modification for implementation on a digital medium breaks the game. Just they should keep them minor. Also, having more uncommon items from the "Dungeon Masters Guide" available would be nice. I like the idea of introducing new items as well. I don't think it breaks the game. But I think we can all agree that "Boots of Flying" an uncommon item that should cost around 500 gold pieces in game as well as being somewhat available. They are kind of broken. Larian could break the RPG by simply supplying things straight out the DMG.
Also, the DMG says that the DM has the final say so in the game. Larian is the DM, btw. Another-words, they can on day number one throw out all the rules and make everyone play Pokemon. And it is still Dnd according to the rules. I would never sit at a DM's table that did that. Just saying!
Some other suggestions that I have are in instances like when I saved the Goblin Sazza. I actually knocked out the Tiefling that was trying to shoot her, and her brother that turned hostile. I think we should be able to drag their bodies into her cage, and lock them up. You could do that in table top. Also, sometimes I would knock out other enemies. You should be able to pull out their teeth or fingernails if you are doing an Evil play through, and torture them. You can "Speak with the Dead," but maybe they don't want to talk because you killed them. There should be certain information obtained by "Speak with the Dead," other info obtained by "Detect Thoughts," and yet another info obtained from Torture. You can do this in Table Top.
I could go on and on and on. I always try to assassinate people. If I just kill and ask questions later. I don't have to Save Scum. (Sometimes I play the good guy, sometimes I murder hobo, I like to change it up.) I hate how dialogue interrupts my assassinations, and it fails to do them damage. That should be fixed. Because I have saved up that much "Oil and Powder Explosives." My rogue is in position to finish them off after the explosion. However, perhaps my ability to assassinate should be affected by the number of guards in a city. Although, the number of guards should be finite, so that after I assassinate all the guards everyone else becomes fair game. My thinking is that I shouldn't have to fight this boss later on. I don't care that they are essential to the story line. That is not a true Sandbox. That is Dnd with a Linear Story line, which is the main reason that I quit playing Table Top. If a DM can't make any given campaign into a Sandbox, then that just shows a lack of creativity on their part. Larian Studies has the man power. Let's give them a chance.
Last edited by Jeramee; 21/10/20 08:33 AM.