I think anyone reading criticism needs mostly look at the trends of what people are talking about, and then assess if the core complaint is something that's within their power or willingness to change.
A common rule experienced developers tend to embrace while dealing with large amounts of feedback is that "your audience is usually very good at identifying problems, but fairly terrible at proposing practical, viable solutions".
Jupp. (Although *I* make EXCELENT(!) advice!)
But yeah, I think we as feedback givers should keep in mind that detecting the issues we have is more important than marrying ourselves to a particular solution.
The whole "Realtime with pause" debate to me isn't really fruitful. It's either people who wanted a different game, or people who see issues with how the current combat system is working ("slow" is the word used)
So the problem there is: "Combat can be very slow, especially with a lot of enemies" exactly how it's solved is up to Larian. (although to me it seems some of it is just optimization that needs to be done to avoid "plotting next move" issues)