Much nicer, I hope they take note of this.
For Character sheets I would like to see more equipment slots, which could then be tied to the action tabs the way this UI shows. To toggle different melee weapons sets on the fly.
Just using a layout similar to what's presented above there is like twice as much screen real estate to expand the various hotbars. Having a toggle weapon set/dual icon that is little more visually useful.. Then we could have multiple loadouts, for ex sword + shield, two swords, two handed. Or just show the actual item icons for the loadout exactly as displayed in the inventory. I'd also like a torch button, just as another char sheet idea.
I like the basic UI layout presented here. Particularly the party portraits in a vertical orientation. The screen above just looks more like a Baldur's Gate game and seems easier to read and parse at a glance.
There is plenty of room to have 6 portraits, if they ever give me what I want with that. But also could display portraits of summons/familiars below the basic party, or below the relevant character, perhaps with a slightly small portraits or chain to show which summon is connected to which PC esp. when there are multiple of the same summon, which prob happens more at lower levels. Like to show who's spider is who's hehe.
Anyway, nice work! I really do hope they take a look at this mockup.
Its a much stronger design than the one they are using currently. We need built in organization, right now the hotbar is chaos. This gives it much more structure, and easy ways to cycle based on what the player is trying to get at. The scroll button for example. It just feels more throughtful and utility oriented, everything with its proper place and accessible from the main UI elements.
I agree 100% on the map and other collapsible elements. I wish the map could issue movement orders because then it would be much more useful. I agree that its not the most beautiful thing to look at right now. Just feels low rez and hard to tell what's what, whether path or walls or inaccessible rubble or rocks lol. I fight the minimap a lot right now trying to use it for navigation, but you may be right about just getting rid of it if desired to focus on the environment display.
They also really need to have select/cast by character portrait. There are so many spells or abilities that require the player to select themselves to cast (I don't mind the confirm delay with the double click. I just wish I could do it form the portait instead of having to locate the character on screen.) in the chaos of battle with all the distractions and confusion it can be hard to select the right toon and easy to misclick the ground with many spells too. Being able to cast on the picture whether via combat portrait or party portrait would be extremely helpful QoL.
Last edited by Black_Elk; 21/10/20 10:48 AM.