It sounds like the OP has either...
- A. Never played DnD as intended. or/and
- B. Has or is a DM who doesn't enforce/understand the rules. or/and
- C. Doesn't understand item balance. And probable every player in the session has a dragon mask meant only for NPCs. And other fully decked out chars at level 1. (Scratch that. They probable never played a level 1 character, and always started at level 20. And probable also use weighted dice.)
Look the ground effects everything in this game. Is not a fun way to play. Not for me anyways. And DnD has plenty of area of effect stuff in the game. Such as:
- Difficult terrain. And ways to make difficult terrain threw spells and items. Like Ball barring.
- Has many utility AOE spells. Like darkness.
- Or terrain altering/Obstacle spells like wall of force.
- etc...
I have never finished either of the divinity games. Why? As I grew very tired of all the aoe ground effects every battle. Some here and there is ok. But every battle? I get it if you like that crap than fine. It isn't expected in D&D. It wasn't expect in baldurs gate 1 or 2. I am sad to see it be pretty much the only way to do combat in baldurs gate 3. And the characters/companions choices didn't seem that great either. I mean personalities wise. And I loved Minsc BG 1 & 2. Grabed that guy every play threw. Hell the only char I remember not liking was Imoen. In BG 3 I don't like any of the characters so far. BG 3 has fewer characters too?
Sorry got side tracked. Back to combat.
While elevation bonuses are okish. They are a bit over powered in this game. And I would rather see cover from D&D work instead. My guy shot a railing he was leaning against for example... Like really? I guess it is better to stand on it instead of beside it.
I was looking forward to a D&D game. What we got is a mix of divinity and D&D. And divinity rules win/won in most things. At least from what I experienced from early access. I would not call this game the closest thing to D&D. Not even the dialog or narrative options seem that close to D&D to me. Like characters get mad at you for your dialog option choice to a completely different character. Despite not being anywhere where near the conversation. This is a far cray from D&D. And is much more like Divinity 3 than Baldurs Gate 3.
Hey look at this spell... Oh wait you can't cast it in combat... And can change prepared spells on the fly. Why ever have it prepared? I can still cast it outside combat regardless!?!?!? Yah Divinity version of D&D rules aren't that great in my opinion. And it has taken away more from the game then it adds.