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apprentice
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OP
apprentice
Joined: Oct 2020
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If I click on a character, it does not mean I want the whole party to move around. It just means I want to click on that character!
If I move the leader, fine, move the party, but just clicking on a character does not mean everyone moves.
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veteran
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veteran
Joined: Mar 2020
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It takes some getting used to, but I don't think it's that terrible
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apprentice
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OP
apprentice
Joined: Oct 2020
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It takes some getting used to, but I don't think it's that terrible No, you are wrong. There are many times this has caused problems.
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stranger
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stranger
Joined: Oct 2020
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It's a little bit ridiculous that it happens. I've not noticed it when I select a character but every time I have Shadowheart cast Guidance on another character the entire party decides to run around like headless chicken before the cantrip is cast and then end up back where they started.
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veteran
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veteran
Joined: Mar 2020
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It takes some getting used to, but I don't think it's that terrible No, you are wrong. There are many times this has caused problems. okey then lol
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journeyman
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journeyman
Joined: Oct 2020
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It takes some getting used to, but I don't think it's that terrible No, you are wrong. There are many times this has caused problems. No, YOU are wrong - if you want one character to move then separate them from the party.
.i.
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apprentice
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OP
apprentice
Joined: Oct 2020
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It takes some getting used to, but I don't think it's that terrible No, you are wrong. There are many times this has caused problems. No, YOU are wrong - if you want one character to move then separate them from the party. No. Why should I have to separate a party member just to click on them?? The party should not move unless I move them.
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old hand
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old hand
Joined: Oct 2020
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journeyman
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journeyman
Joined: May 2020
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I like the game but the chain sucks just like it sucked in DOS.
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journeyman
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journeyman
Joined: Oct 2020
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I finally figured out the "unchain" process a few days ago. Before that I was using stealth to get around it.
But yeah, there are many locations where auto-chain gets you in trouble. For example, there's a way into the blighted village which circumvents the front door encounter using jump. But if you don't unchain first, the rest of your party auto-paths through the main gate, triggering the ambush cinematic/combat.
IMHO a "solo mode" button would be more intuitive than the unchain thing.
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enthusiast
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enthusiast
Joined: Jul 2020
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Yes, it's a complete mess. Managing the party in itself is a frustrating mini-game. If the the "party" UI and functions will remain unchanged, then we need at least a keyboard map to unlink all and another to party them up again. Also each character needs a hardcoded F1 to F4 link, so F1 always selects the same character and they never switch places. Clicking with mouse doesn't select them, like needs clicked 2 or 3 times until reacts.
This stuff should have been seen during early Alpha; it's very bad coding and party management "solution" for a game that constantly needs to select each character, one by one, all the time.
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member
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member
Joined: Oct 2020
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All movement is pretty awful, yes and I hope they replace it with something that resembles a sensible option like the traditional BG2/RTS-system. I fear that they will most likely try to implement workarounds that make it better in some ways, yet worse in others and require even more micromanagement.
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journeyman
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journeyman
Joined: Oct 2020
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Yes, it's a complete mess. Managing the party in itself is a frustrating mini-game. If the the "party" UI and functions will remain unchanged, then we need at least a keyboard map to unlink all and another to party them up again. Also each character needs a hardcoded F1 to F4 link, so F1 always selects the same character and they never switch places. Clicking with mouse doesn't select them, like needs clicked 2 or 3 times until reacts.
This stuff should have been seen during early Alpha; it's very bad coding and party management "solution" for a game that constantly needs to select each character, one by one, all the time. IIRC party movement was one of the last aspects they added to the game. When they were doing demo videos each individual character needed to be moved individually. I guess the devs were doing playtesting in multiplayer only or something.
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old hand
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old hand
Joined: Oct 2020
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Yes, it's a complete mess. Managing the party in itself is a frustrating mini-game. If the the "party" UI and functions will remain unchanged, then we need at least a keyboard map to unlink all and another to party them up again. Also each character needs a hardcoded F1 to F4 link, so F1 always selects the same character and they never switch places. Clicking with mouse doesn't select them, like needs clicked 2 or 3 times until reacts.
This stuff should have been seen during early Alpha; it's very bad coding and party management "solution" for a game that constantly needs to select each character, one by one, all the time. Hmm, 5 companions, 3 buttons to map them to. Something doesn't add up here. I can agree with the keybind for chaining/unchaining though, I was lamenting the absence of this yesterday. As to the rest of party management, I'm not having any real issues. If I want to scout with a party member, I use stealth. The stealthed character moves around freely, and everyone else stays put. If I'm going to do something that may require me to break stealth, I'll unchain, as this is the RP equivalent of "Wait here, I'm going to scout this out". The only time I have to select different characters "all the time" is in combat, and then they don't move unless I tell them to. In fact, they're locked in place by turns. One thing I have noticed is that I've started having an issue where I'll leave camp, but the party just hangs out there.
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enthusiast
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enthusiast
Joined: Oct 2020
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I totally agree with OP.
Sometimes I am trying to make the team jump across and god forbid you click back on a character. They all re-arrange and block your path again.
Stop it!
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old hand
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old hand
Joined: Oct 2020
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I totally agree with OP.
Sometimes I am trying to make the team jump across and god forbid you click back on a character. They all re-arrange and block your path again.
Stop it! That does seem to be the one time they'll automatically rechain.
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enthusiast
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enthusiast
Joined: Jul 2020
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Hmm, 5 companions, 3 buttons to map them to. Something doesn't add up here.
Maybe not very clear from what I wrote there, but I wish we had the option to set these keys (and functions to exist to do that of course): a.) Switch to first character = F1; these already exists, same for the others, F2 to second, F3 to third, F4 to fourth. These are 4 keys. What is wrong with these is that if I unchain a single character, that becomes 4th and so I need to use another key to select it every time. Many times I move the wrong character to wrong spot, because I expect F1 to be my main character, F2 the tank F3 the wizard, F4 the healer. Doesn't matter in which order we like them, but would be very helpful if they keys were fixed. Same party order in: inventory UI, gear UI and everything. They don't need to move around. b.) keys and functions which doesn't exist currently (except some in right click menu): unlink all and link all. These would help immensely, allowing to focus on playing the game and not the party managing mini game. Every time could press 2 buttons, without even looking there, and give a command to that character. A huge quality of life improvement suddenly. And this is the easy part to implement, since all these can be done by other means already. What would be more work is creating party formations and rules for those formations: line formation, triangle, stand in place, follow, and so on. But I wouldn't mind if I will have to just move them one by one, that's the most useful way anyway.
Last edited by LoneSky; 21/10/20 04:11 PM.
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old hand
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old hand
Joined: Oct 2020
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Hmm, 5 companions, 3 buttons to map them to. Something doesn't add up here.
Maybe not very clear from what I wrote there, but I wish we had the option to set these keys (and functions to exist to do that of course): a.) Switch to first character = F1; these already exists, same for the others, F2 to second, F3 to third, F4 to fourth. These are 4 keys. What is wrong with these is that if I unchain a single character, that becomes 4th and so I need to use another key to select it every time. Many times I move the wrong character to wrong spot, because I expect F1 to be my main character, F2 the tank F3 the wizard, F4 the healer. Doesn't matter in which order we like them, but would be very helpful if they keys were fixed. Same party order in: inventory UI, gear UI and everything. They don't need to move around. b.) keys and functions which doesn't exist currently (except some in right click menu): unlink all and link all. These would help immensely, allowing to focus on playing the game and not the party managing mini game. Every time could press 2 buttons, without even looking there, and give a command to that character. A huge quality of life improvement suddenly. And this is the easy part to implement, since all these can be done by other means already. What would be more work is creating party formations and rules for those formations: line formation, triangle, stand in place, follow, and so on. But I wouldn't mind if I will have to just move them one by one, that's the most useful way anyway. Yeah, I agree about hotkeying the chaining/unchaining. The problem with fixed buttons, however, is that we will unchain, and it moves them out of the party, F4 if just one, and it counts backwards from there. I think that's ok. Just like any new game, it's going to be a matter of training muscle memory to get it right every time, or most of the time. I know that, muscle memory or not, I still "typo" skill usage in other games, and even when typing messages on forums... But that functionality is fine, and will be improved if we get hotkeys, or the ability to assign our own, to that function.
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member
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member
Joined: Oct 2020
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It's such an easy problem to fix, if Larian will do it. Just don't change leader status when a character is clicked on, only do that if a character is clicked and then moved.
And yeah, we really need a hotkey to "unchain all" or "chain all" with the currently selected character as leader. It would be nice if the game would also save my preferred party order, so I'm not constantly rearranging it.
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journeyman
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journeyman
Joined: Oct 2020
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It's as easy as dragging their icons off to the side to break them from the chain, lol.
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