Originally Posted by vometia
Maybe it's because I don't come from a D&D background, where I understand it's a game of chance mitigated by knowledge, tactics and skill, but IMHO dice-rolls really don't belong in dialogue: that should really just be a straightforward charisma/knowledge/other relevant stats/choices check. I didn't invest points in that skill just to have a mostly ineffective change to my chance to lose a dice roll!

I come from almost 30 years of D&D background and I 100% agree with you here. It's why I have in recent years begun to walk away from D&D and no longer consider D&D to be a good RPG system, for exactly this reason. It has way too much random chance (die rolls) in way too many areas of the game, and that takes away from my character creation and character development choices (possibly even making my choices meaningless).