Originally Posted by Isaac Springsong
Solasta is a near perfect demonstration of how BG 3 should have been developed from the beginning.

Solasta started with the base rules, and figured out how to make them best work in their engine. Their top priority was clearly getting the mechanics to work, then building the world around that.

BG 3 was built by taking the engine *and rules* from another game, and doing the bare minimum to call it a D&D game.

If Solasta had nearly the team of Larian, it wouldn't even be close which game would be the true spiritual successor to the BG series. My gawd does Solasta need polish, better writing, etc. But the underlying mechanics are light years ahead of BG 3. So long as Solasta allows extensive modding and for creators to make their own campaigns, it has the true staying power that a more flashy, but less mechanically sound game, will end up having.


I see all the issue you are seeing with SCotM but that because they are an indie studio and this is their first game. Look at the early Larian Studio stuff. I am willing to cut Tactical Adventures some lack for not giving me a AAA polished game when they do not have a AAA budget and resources.

I am more critical of Larian as they are a major studio now.