+1
I'd like to be able to keybind a party jump and if there is enough area, they all make the jump.
As it is now, some of them always move around while I'm trying to 'aim' with the next character and sometimes block the landing area. Moving them, again and again, has absolutely no meaning from any balance, RP, w/e point of view that it must be kept as a 'feature'.
Or, as an example: In the owlbear cave,
the straight path makes you cross running water. If you don't jump with Astarion first, he will try to go around the running water (to avoid taking damage) and while the rest of the team is slogging through knee-high water, Astarion goes past the shrine and to the back of the cave with the owlbear cub. The owlbear aggroes and you miss the dialogue options with the mother owlbear.



Last edited by Neleothesze; 21/10/20 01:40 PM.

-N