Originally Posted by Xennial_Dragon
TL:DR - Conversational choices that don't dramatically alter the outcome of a conversation are a waste of time and 'saving throws' in a conversation need to be more fluid then pass/fail/pointless. There should be degrees of a rolling well or badly.

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I'm not sure if it's ironic, or just funny, that I'm involved in another conversation on these very forums where people are complaining that the conversation rolls, and consequences for failing them are too harsh?