This may sound unfriendly, but as a first comment I would say it’s better if people leave out their life stories out of these posts. I like reading other peoples views here on this forum but for some reason people are writing short novels about their background and personal life to give their arguments extra weight. It makes it hard to distill the main messages of substance in my view.
right well you have your opinion and could have skipped that part.
I agree that the surface, special items, items thrown etc are a bit overdone now. Would be nice if they can dial this down a bit. That being said, I feel overall that the game is super faithful to the DND rules, almost to a fault I would say.
Right but any DM knows that you don't throw the full force of the game at the players so early on or they will all die and not have a very enjoyable experience.
The rules from the pen and paper setting can and should not be directly translated into a computer game, they are simply not made for that purpose so slight adjustments in my view are fine. I also believe Larian should give their own spin on this setting and these mechanics.
I disagree because this is Baldur's Gate. They did this already in Divinity and it worked very well but again that was not a Dungeons and Dragons game. They should be more faithful to DnD here and give their style within the creativeness not the ruleset.
And I also do not agree with the rules not being able to be translated into a computer game. Its been done many times successfully. yes there may have been times where the programming language couldn't handle the logic but really this should not be a problem because of the advances of programming languages, computer hardware so on and so forth. I mean the game was 80 GB.
Then on the difficult enemies, it sounds like you ended up in the hardest area of the game early on. I personally like that you are punished if you end up in a higher level area. You can always teleport out if you’re stuck.
This is true but again I don't think that it is the case here. The first "dungeon" the ruined church is too high level? I understand going to areas too high level but I don't think this is the case. It feels superficially hard due to the mechanics. And its not that I cannot kill the monsters in these areas. It just doesn't not feel right.
Overall I do not disagree with your points per se but it basically boils down to balance issues. Toning down use of items and special surfaces in combat and managing difficulty of encounters. Seems to be exactly the purpose of the EA to work on this.
Then finally your comment “start over” doesn’t seem very productive. They seem to be very far into production so starting over does not seem like a good plan.
The Start Over comment is my frustration coming through because I feel that the only way to fix this is to revamp the entire combat itself and move it entirely away from Divinity and more in line with what you would expect from Dungeons and Dragons. Use their creativeness that I loved about Divinity but keep it closer in line to the 5e ruleset that people are going to expect from Forgotten Realms and Baldur's Gate. And yes it needs some balancing and I understand their analytics tool is working on it and in future patches it could be fine tuned better. It could just be the AI and ML trying to learn.
I am still hopeful